AI Insights · Timothy · January 2023
Top 5 Season Pass Games in New Zealand Q4 2022
In Q4 2022, the top 5 season pass games in New Zealand showed varied performance across downloads, revenue, and active users, revealing key trends in the mobile gaming market.
In Q4 2022, the top 5 season pass games in New Zealand showcased a range of performance trends across downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Candy Crush Saga saw a steady increase in weekly revenue, peaking at approximately $72.7K in mid-December. Weekly downloads fluctuated, starting at around 2.6K in early October and spiking to 3.2K in the last week of December. Active users remained relatively stable, hovering around 40K to 45K, with a slight peak at 44.8K in the final week of December.
Clash of Clans from Supercell experienced varied weekly revenue, with significant peaks and troughs. Revenue reached a high of $64.3K in mid-October but dropped to about $25.9K in early December. Downloads were more stable, averaging around 1.5K to 2.2K weekly. Active users showed a general decline from approximately 215K in late September to around 183K by the end of December.
Call of Duty®: Mobile exhibited a notable increase in weekly revenue, peaking at $57.7K in mid-December. Downloads also saw a rise, reaching nearly 3.9K in the final week of December. The number of active users remained fairly consistent, averaging around 37K to 40K throughout the quarter.
Slotomania™ Slots Machine Game demonstrated a steady revenue trend with a gradual increase, culminating in approximately $36.1K in the last week of December. Weekly downloads were relatively low, ranging between 174 and 333. Active users maintained a stable presence, averaging around 2.1K to 2.5K.
Genshin Impact: Natlan Launch showed fluctuating revenue with significant peaks, notably reaching $47.6K in the final week of December. Downloads varied, with a notable increase to 1.2K in the last week of December. Active users were relatively stable, averaging around 15K to 18K throughout the quarter.
These insights, derived from Sensor Tower, provide a comprehensive view of the performance of top season pass games in New Zealand. For more detailed analytics and trends, visit Sensor Tower.